

Right now there are 10 characters, but only a handful are available to you to start with. But once the game has been out for a few more weeks, all of these strategies will become well known, especially due to the relatively small character pool. There are a good amount of interactions between the various characters that might not be immediately obvious, and you feel smart when you figure them out. But if you sacrifice a built of his health to root him in place, he ends up being a pretty solid unit there at the start of the game. Using Naima and Angor as an example again, the sniper has an ability which does a small amount of damage and roots characters in place.Īngor charges forward at the end of each turn, making him a bad pick for trying to control the middle area. There's friendly fire, which can be annoying, but then you might realise it could be a blessing in disguise. For example, the sniper Naima will shoot anyone who comes into their sight line, while the beast Angor will charge forward and attack anything in its path. The rest of your turn is filled by the rest of your team using their passive abilities. It's all about positioning, using abilities at the right time, and outmaneuvering your opponent If you think they're about to respawn one of their characters, then you might be able to choose which one of the few respawn locations you think is the most likely and stick someone on top of it. You know your opponent's fast character is probably going to try and infiltrate your base when the wall is down, so stick a tank in the way. Movement, and even spawns can be blocked. Their turn plays out exactly how they planned it, so they direct an attack at where your character just was, and their time is wasted. If you think their assassin is about to come and take out your support, then move it out of the way. More strategy can be found elsewhere too, as it's all about predicting what your opponent is going to do and countering it. If you can predict which character your opponent is about to use, and target it on that turn, then they won't be able to move in time. There's a lot of strategy involved here, mostly due to the fact that once you've controlled a character for a turn, they won't be able to be selected for the next turn. So, if you see one of your characters being targeted with an ultimate, it's generally a good idea to leave the area of effect or get into some cover. These will either do a large amount of damage, or provide an excellent bonus to your team, but many of them actually need a turn to charge up, and are telegraphed to your opponent. Then, you can use an ability or an attack, which tends to affect a single grid tile, a line, or an area.Įach character also has an ultimate ability, which takes up a certain amount of your energy, which builds up when you collect pickups which periodically spawn on either side of the map. When you move, you also choose which direction they will be facing when they end their turn, which is important for some characters. You can control only one of your characters per turn, and in an XCOM-like fashion, they can move a short distance and use an ability, or dash a long way.

The main objective is to destroy the enemy's base, and there are different ways to break it open Two, every time you have to respawn one of your characters, your base's defenses become damaged. One, you won't have to deal with them attacking you anymore. The benefits of attacking other characters are twofold. The other way to indirectly get into your opponent's base is by killing their characters. From there, if you can get one of your characters through the breach and use a special sabotage ability, you'll win the game.

If one of your characters can stay in this central area unopposed for three turns, then you'll smash open part of the wall of your opponent's base. On the first few turns, players will generally start spawning their team one at a time, and moving them towards the central area of the map. Then, the action plays out in initiative order. On each turn, each player gets a planning phase where they can choose exactly what they're going to do that turn. The game starts with a completely empty playing field with a grid overlaid. As with a lot of esports, there are tank characters with high health, assassins who deal large amounts of damage, supports which can heal and provide other bonuses, and a couple of other more specialised characters. You control a team of four characters, each with their own abilities. It's a one on one game where the objective is to destroy your opponent's base, but do so you have to break open its defenses.
